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3D Artist / Motion Designer
I am a 3D Artist and Motion Designer with professional experience in modeling, texturing, shading, and look development. With an eye for detail, I reliably implement creative ideas, enjoy working in a team, and regularly stay informed about new AI tools to continually optimize my workflow and bring modern solutions to my projects.
Wirelex GmbH
Creating 3D advertising videos and product renderings
Self-Employed
Creating 3D advertising videos and product renderings for various clients
PIXLVISN media arts academy
Learning and applying various 3D programs and implementing creative projects
HWS Informationssysteme GmbH
Software Development & Server Administration
A comprehensive promotional campaign for WirelexDark, featuring dynamic 3D animations and cinematic product showcases. The project focuses on highlighting the sleek design and premium quality of the cable product through carefully crafted camera movements and lighting setups.
Software: Blender, Substance Painter, Substance Designer, Affinity, DaVinci Resolve, Natron, Houdini
High-quality 3D product visualization showcasing outdoor network sockets designed for professional installations. This project emphasizes the weatherproof construction and technical precision of the product through photorealistic rendering techniques. Multiple angles and lighting scenarios demonstrate the robust build quality and attention to detail in the industrial design.
Software: Maya, Mari, Affinity, Nuke
Advanced 3D visualization of drone technology, showcasing intricate mechanical details and flight dynamics. This project demonstrates technical precision in modeling complex electronic components and creating realistic material representations for modern UAV systems. The animation highlights both the aesthetic design and functional aspects of the drone technology.
Software: Blender, Houdini, Natron, DaVinci Resolve
A comprehensive showcase of character design and cinematic 3D work featuring mythological creatures and sci-fi helmets. This demo reel demonstrates advanced modeling, texturing, and rendering techniques across various artistic styles. From organic creature design to hard-surface mechanical elements, the project highlights versatility in both artistic vision and technical execution. Each piece represents careful attention to detail in anatomy, materials, and atmospheric lighting.
Software: Maya, Mari, Affinity, Nuke, DaVinci
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